Lynetech Games

UK games studio · est. 2014

Games to have fun with.

Lynetech makes small mobile games with one job: give you a little while where you can enjoy yourself and not have to worry about anything. Pick one up at a bus stop, put it down whenever you like, and nothing is lost.

Godot Engine Every game is built in Godot with C#

The games

Everything currently on the bench. Poppa is the closest to release.

Poppa

Releasing soon Android

A bubble toy for small hands. Hold still and the bubble grows; drag and it flies. No score, no timer, nothing to win — just something calm to poke at.

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Stinka

In development Android

A one-thumb game about charging up a stink cloud and blasting the falling objects back into the sky. Everyone in the world plays the exact same run each day.

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Zataxia

In development Android

Prepare a homebase, pick a named survivor and their gear, then risk all of it on a raid where every extra minute is more loot — and exits that can disappear.

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Titanoclast
T

Titanoclast (working title)

Prototype PC

A duelling turn-based fight simulator with a realistic damage model — both sides commit their orders, then the whole exchange resolves together.

Turrret

In development Android

Hold to charge, release to fire, and take on the same daily challenge as everyone else.

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How we work

A small studio with a strong preference for games that respect the player's time.

Short by design

A run lasts minutes. Nothing here is built to keep you playing past the point you wanted to stop.

No accounts, no harvesting

Where a game needs no sign-in, it has none. Poppa talks to no server at all — there is nothing in it that can fail to reach one.

Godot Engine

Made with Godot

Every game is built in Godot with C#, and they share one codebase lineage — so a fix in one usually lands in the others the same week.

Family-safe where it matters

Poppa is for under-fives: a kid mode that pins the screen, and an adult check in front of anything that spends money.

live · watching for updates